Showing posts with label sculpts and sketches. Show all posts
Showing posts with label sculpts and sketches. Show all posts

Wednesday, July 10, 2013

Sherlock Holmes

First bit of progress on Sherlock Holmes as played by Jeremy Brett. I haven't done a head model straight from Maya in a long time, so, that's what I've decided to do. This first initial stage I'm doing without reference planes in Maya. I'm trying to force myself to really analyze Brett's features and not go into auto-pilot. I'm far from satisfied, but it's a start! Eventually I'll take this into zbrush and line everything up better to some reference before doing skin pores and wrinkles.




Tuesday, January 29, 2013

Fiber Test

Messing around with fiber mesh on this speed sculpt from this past weekend. The groom tools in ZBrush are sooo nice. I hadn't realized you could use standard brushes with hair until a half hour in, overall ZBrush may just be the most powerful hair grooming tool I've used.

It seems the Groom Long brush is the most versatile, it allows you to only modify hair past the point that you click on a hair. So if you click the middle of a hair, you can groom just the back half. Super useful because it allows you to maintain previously groomed sections of hairs. To get a really specific hairstyle I'll probably still be manually drawing curves in maya...we'll see!


Wednesday, October 31, 2012

The Chase - model from concept

Hey there, saw this great concept by Kei Acedera the other day and I've been dying to do some character modeling recently so I'm giving this one a go!





Sooo, lost 90% of this model while formatting a couple weeks back. Had to start over. Still not caught back up! Finding it difficult to be motivated at home after work, but such is life, I'm still super excited to finish this guy up though. Hopefully I get some more down time at work or a free day some time in the next couple weeks where I can really go to town on this!!

Wednesday, February 15, 2012

Wolf Larsen

Wolf Larsen, of Jack London's "Sea Wolf."

Testing out skin shaders and a paint over for final look development.








Concept by Zack Lydon (http://stillibreathe.net)